In a new video posted by Bokeh Game Studio (currently working on Slitterhead), we can see Hideaki Itsuno from Capcom Talk to Keiichiro Toyama, Creative Director of Bokeh and Former Founder of Silent Hill. The PS3 was also touched upon among various topics, and Itsuno, director of Dragon’s Dogma and most of the Devil May Cry games, mentioned that Play station 3 Make developers feel ‘a lot Disappointed“.
At the very beginning, we talked about the “tricks” that Capcom developers exploited to improve PS1 and PS2 game graphics Within the consoles, Itsuno recalls, “It was about learning all the details of the hardware. With the PlayStation and PlayStation 2, it was weird that we could work with so many semi-transparent layers. We could layer them to create visual effects. Conversely, we couldn’t do that.” From PlayStation 3 onwards. Everyone in this generation struggled. We were really frustrated.”
Itsuno explained that he noticed A.J Real difference Between developing Devil May Cry 3 on PS2 and Devil May Cry 4 on PS3, both of which he directed: “The change for me happened between Devil May Cry 3 and Devil May Cry 4. We were told we couldn’t even repeat what we did before. For five years , all we did was work with semi-transparent layers to make games look better on PlayStation 2. Once on PlayStation 3, we couldn’t even think of this technology. [gli sviluppatori] From all over the world they encountered difficulties.”
Remember, Itsuno is directing a sequel to Dragon’s Dogma, which was confirmed in June during a presentation for the original game’s 10th anniversary.
Bokeh Game Studio, as mentioned, is working on Slitterhead, a new horror game.
“Unable to type with boxing gloves on. Freelance organizer. Avid analyst. Friendly troublemaker. Bacon junkie.”