House Flipper review, a game where you buy, clean, destroy, build, paint, tile, furniture, and resell, so you can’t take it anymore.
there House Flipper Review It only arrives now, at least on the Multiplayer.it pages, but Empyrean has been around for a while. The truth is that we underestimated him, and welcomed him with that wry smile that many of you will, in front of the usual simulator out of the ordinary. Instead, in recent years, House Flipper has gone from being a quirky witty simulator to a well-organized and somewhat satisfying experience. The proof lies in the number of additional content that has been released in the past two years: There is content devoted to luxury homes, pets, gardening, and farms, and the show probably won’t end there. House Flipper has been a hit, with more than 2 million copies on PC alone, with the best expansions selling over 500,000 copies. Not bad for a team of ten…
seeing is believing
Success Flipper House It’s unexpected for such a project, but you can understand if you put your biases aside and let the game begin. House Flipper has as simple a structure as it is well thought out, which infuses the game with a feature found only in the best simulators: it makes you believe it.
When you’re done fiddling with the bathroom fixtures at home, the sun goes down and you decide to head back to the office, you’re now completely immersed in a new lifestyle. And maybe, while loading the game for a change of place, you start thinking about things like “for that villa the best American cherry kitchen, or an open space with a small kitchen?”. It also happens that after about ten hours with House Flipper, you start to fiddle with yourself a little, thinking that all these jobs you can really do; But let’s talk about a good game and it can also instill in you the hope that sooner or later you will really be able to turn your wardrobe into a three-room apartment with a pool. Then you try again, and you turn it on again for another hour, two, or five.
Because House Flipper is as comfortable as all similar games, plus it requires a consistent dose of creativity which is always great, especially in these times when you can with one click show your very personal work to an entire community. but the House Flipper’s career Do not take off immediately: at first, your office is a shabby hut and you can accept only small jobs. You are not that good, you as the player and your character, are limited by skills not yet determined by experience. So you should be satisfied with cleaning the houses and doing some simple work, but after the necessary operation we will show you increasingly complex objectives until all the mechanics of House Flipper are revealed. This usually happens when we finally have enough money to start taking a look at the housing market.
Buy, renew and resell
Working on behalf of the unprofitable is profitable but there is nothing better than buying a cottage, completely renovating it and then reselling it with a 100% increase in price. And this is the real fulcrum of the game that will still be linked to its basic mechanics made up of many different building activities, simulating yes but in the name of simplicity: in House Flipper we can clean dirt with a mop, suck cockroaches with a vacuum cleaner, make beds, clean windows, clean new plaster, lay Tiles or parquet, wallpaper or panels, determining the place for inserting doors and windows, demolishing and installing walls, furnishing and lighting, installing plumbing fixtures, heaters and electrical sockets. In short, indoors you can most likely pamper yourself It hasn’t happened since the last The Simseven if the show here is entirely from a first-person perspective, the business must actually take place and not interact with any other characters except for potential home buyers, i.e. Families with different needs to satisfy them.
Nostalgia for DLC
The first jobs will be more boring than the next ones because our skills will be at zero. However, by carrying out the different professions, we will collect experience points that we can then spend on different skills designed above all, but not only, to speed up the work. For example: in the beginning we will be able to paint only one row of bricks at a time, by spending experience points instead we will be able to triple the rows of bricks and reduce the amount of wasted paint. The more we play, the more House Flipper diverts attention from the real jobs, repetitive and without skill tests, towards Truly amazing creative freedom. It’s a massive growth, if you like what House Flipper has to offer, it will keep you addicted to the game for quite some time; Definitely enough to pay off the investment made to buy it. In fact, it would be really hard to resist the temptation to at least not buy Dedicated expansion for gardeningPerfect complement to the core game.
Many homes, few furniture
Several new missions have been added in recent years, and houses to buy and sell (some of them related to gods Unusual Easter eggs) Now there is more than enough. In its basic version, however, House Flipper is Somewhat stingy of furniture, more but above all of different styles will be needed. From this point of view, it does not help a particular closure of mods that normally ensure that DLCs make sense; On the contrary, the quality of DLC should stand out from what the community has to offer. It would also be nice to see licensed furniture, Partnership with IKEA would make perfect sense And it would make House Flipper more realistic, but it’s really out of scale collaborations for a small software house like this. From the hardware point of view, the same can be said: Teccpo, Black & Decker, Bosch! Better tools for better results, but maybe that’s why we have to wait for a sequel…and we can’t wait.
- Lots of creative freedom
- Many missions and a lot of trading
- No fold and it was good
- Little furniture in the basic version
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