Nier: Automata has finally arrived on the Nintendo Switch, a machine that promises a future of portability for the Yoko Taro and Square-Enix series. review.
It’s weird to be here in bed, five and a half years after Nier: Automata was published, enjoying Yoko Taro’s exhaustion away from the home screen. It’s a sensation that today seems less outlandish than in the past, which we came across thanks to an amazing console that, just like Nier: Automata, rightfully belongs in the club of excellence in the global video game market. Over the years you will have learned about PlatinumGames and it is no coincidence that Automata, like Okami before him, is one of the best works created by multifaceted producer Atsushi Inaba.
This time the port is made by dying light, the Dark Souls Remastered diversion team for the Switch who, let’s face it, also did a decent job at the time. Also in the case of Nier: Automata The End of YoRHa, we are faced with a very valid product that finally reaches portability, it is the first Nier on Nintendo consoles and the first Yoko Taro game that can be enjoyed anywhere, yet another product was introduced by Square Enix On the new console is, in some ways, a favorite of Japanese products with a flavor of the past.
So let’s see in this Nier: Automata The End of YoRHa Nintendo Switch review How rewarding it is to carry a yoke around the world.
The most amazing feature of Nier: Automata The End of YoRHa is what the gamepad has to offer: a riot of purity, madness, and constructive intelligence. play flow. There is speed in execution, beauty in aesthetic suggestion, quantity and quality of beastly animals, impressive and stylistically inspired bosses, and the ethereal background ambiance typical of exquisite Japanese products. We tested all of this, like we said, on the bed: our hands had gripped the integrity of the switch, the index between the spine and the triggers, wanting to do it again with the 2B without even thinking about where we were.
The thing you might want to know is if it works, if you run it right: the answer is yes, with conviction. We encounter neither a miracle port, nor an anomaly born by chance of phenomena: Nier: Automata’s Nintendo Switch Conversational Ending YoRHa is made using right balance Between competence and respect for the origin, without arrogance or desire to show too much talent. Just like Dark Souls Remastered, this is a port that smells like other consoles and shows, but nonetheless wants to assert its right to exist – on a large scale – on the Switch. Tech arcs aside, the 2B ride remains quite enjoyable in terms of portability, with every key well accessed, so Platinum’s frantic approach can be translated quietly by carrying around a console like the Switch for an hour or two of continuous gameplay.
down here and there
To assist the Switch’s ergonomics, excellent but not ideal for long sessions, is to the extreme cleverness And the variety of play offerings: the constant alternation of playful modes greatly aids the experience, resulting in a timeless freshness and fun, which does not matter even one day despite the passage of nearly six years. The time mark is only seen – and voluntarily – in the technical part: if at that time PlatinumGames had really given a clear focus on frame-flow, in 2022 Nier: Automata on Switch gives it all Polygonal humility At a performance price that is clear and simple: precision and tires.
Choosing Dying Light is understandable: Automata is a product that needs frame stabilization, so if Target 60 was unreachable due to obvious technical (or budget) constraints, the obligatory choice was to set the game to 30 frames per second.
For those who come from other consoles – for the sake of convenience, not to mention the devastation on the PC – the half is felt, but anyway, fortunately, it impoverishes the experience less than we feared. Nier: Automata, even at 30 frames, runs decently thanks to tire stability that gives a consistent sense of balance for playful flow, in every situation.
To pay the undertaking, as expected, is the resolution, which is clearly reduced, and the technical richness is not so much from the heroes or the supporting actors, but from the game environment, clearer and less vivid compared to other counterparties. Once you get used to it, you digest it all thanks to Nier’s beauty in portability, but it’s hard to deny what, at times, all the craving for a more high-performance device, capable of giving utmost dignity to a legendary title like this, is hard to deny. Fortunately, everything else is left untouched to shine: the plot and the sound are detached from technical limitations, they can swing in their richness and variety, able to relate from the first moments and not give up until the end.
- Exceptional starting product
- Comfortable controls, good ergonomics in portability
- Constant and balanced tire speed
- Accuracy and frames are clearly sacrificed
- The technical sector opens its side to clear concessions
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