Forza Horizon 5: Hot Wheels, review

Forza Horizon 5: Hot Wheels, review

We reviewed Forza Horizon 5: Hot Wheels, the first DLC from Playground Games’ popular racing game that expands with an all-new setting.

Downloadable content, as it has evolved today, carries significant weight in the video game economy, expanding its scope and boundaries, and at times proving as important in terms of production values ​​as the original content that preceded it. This applies to all types of business, except perhaps racing games, which are in most cases updated with new car and track packages, and nothing that requires much when compared to the wider expansions typical of other genres.

This could be true for many car titles, but not for the titles of the Forza Horizon series, which thanks to its open-ended nature over the years has received some great additions, capable of undermining the semantics of the core game in an often very original way.

After appearing in some chapters of the series, the Hot Wheels brand has recently returned to its autograph Epic Mirrors playground games With an expansion that promises to make us melt the engine, between a parabolic curve and a death loop.

Putting on the helmet and delivering the last wishes to the notary, we set out to explore all of this DLC, eager to talk about it on our site. Forza Horizon 5: Hot Wheels Review. Will the expansion be able to replicate the quality that appeared in the third installment of the series?

Neverland


Example of circuit complexity

As has already happened in Australia’s iteration set, Forza Horizon 5 Hot Wheels DLC once again puts us at the wheel of some of Mattel’s most famous toy cars, in an all-new environment suspended in the skies over Mexico. Here he built the Festival Horizon Without Borders flying island Divided into three main sections, dedicated to the Mexican biomes explored in the original game: one is surrounded by a dense rainforest, another develops among the slopes of a majestic snow-capped volcano while the latter takes us among the peaks of a mountainous desert region. The three areas are linked by a highly intricate interweaving of orange tracks, the ones for which the Hot Wheels brand is famous, on which more than 15 races are run which does not seem monotonous even after several hours of play thanks to the strong presence of the parabola. Curves, death courses and track sections with special effects like ice or magnetic effects.

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The track design The tracks are something that cannot be compared to any other racing game on the market, as you can guess from the first moments of the expansion, when our adventure in the clouds of Mexico began with a short but intense introduction that gave us the driving hand to discover the most adrenaline-pumping sections of the map. In principle, the purpose of the DLC is to take us to the rank of legend at the height of a climb that includes the beauty of five different skill levels, each dedicated to a specific class of vehicle. We start with B, and only after completing enough races and unlocking enough missions do we have the points needed to continue towards Class A, Class S1, S2 and X cars.

there is a lot to do


The tracks are full of crazy stunts
The tracks are full of crazy stunts

If it is to expand driving model He continues to settle for this classic compromise of the series, which can be described under the name “sim-falls”, while rising to the rank of Legend will really put you to the test, because to accumulate progress, the game will not only require you to win all the races you participate in and be subject to regular completion of activities Others are on the map, but also to achieve very specific and sometimes particularly complex goals.

From a numerical standpoint only, I Contents Downloadable content from Hot Wheels will keep you occupied for a few hours, even if the races with unique mechanics aren’t as many as we imagine. There are a series of races that tell the story of the Hot Weels brand from the 1960s to the present, but beyond these activities and the introduction of expansion, there is a lack of races that offer a consistent variety of theme.

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The rainforest biome is undoubtedly the most inspiring
The rainforest biome is undoubtedly the most inspiring

the number of Hot Wheels cars, then, it would have been much larger, even if the care with which the cars were taken into the game simply leaves you speechless. There are 10 cars drawn from models, and among them we find historical cars such as the Rip Rod, Deora II and the legendary Bone Shaker, but also some more modern offerings such as the latest Bad to the Blade, the cool cover car expansion. Acquired gradually during the DLC arc, they are extraordinarily loyal to their miniature counterparts, so much so that we only played driving a huge mega truck and then found them identical in every respect in the site’s home. by Hot Wheels .

Once you’ve finished rising to the rank of Legend and got all the cars included in the expansion, you may be at the beginning of the experience that Forza Horizon 5: Hot Wheels only offers. The fifth chapter of the series developed by Playground Games actually includes the entire body Track Editor, which is now enriched with all the featured items for Hot Wheels tracks. With the addition of orange track pieces, the possibilities are now nearly endless and we can’t wait to see what crazy stunts the Forza Horizon community will come up with.

Suspension

If the apple can’t fall far from the tree, we know that the Hot Wheels expansion in Forza Horizon 5 will indirectly enjoy the quality that Playground Games was able to instill in the fifth installment of the series. The expansion offers hours upon hours of new content, backed by a simply stunning track design, which sees several kilometers of orange tracks intertwined in stunning loop-filled courses and other adrenaline-pumping stunts. Races with unique dynamics aren’t too many, as well as cars inspired directly by Hot Wheels, but the good DLC structure and revamped track editor push the expansion’s fun offering to particularly high peaks. The ticket will be paid for again in goosebumps.

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forefront

  • crazy track design
  • The cars are identical to their mini versions
  • The structure of the DLC will tempt you to complete all its contents

Reverse

  • Races with unique dynamics are very few

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