Person 4: Golden, the review

Person 4: Golden, the review

Our Persona 4: Golden review tells us that even on Switch, Xbox, and PlayStation, it’s probably the best chapter of Atlus’ exceptional series.

How strange to write a Persona 4 review: Gold Today. Atlus, in some very recent ways, first came out in 2008, even on the PlayStation 2. Although fifteen years isn’t a short time, this extraordinary role-playing game isn’t going to tarnish in the face of one last release.

If it’s true that the graphics are now dated, then what Persona 4 fails to do with Polygonal, it does so with designs that are of boundless beauty and, in fact, are timeless. The soundtrack is also basic: we don’t want a beautiful Persona 5 soundtrack, but from here Shoiji Meguro’s touch is essential, blending perfectly with the visual style from which he can no longer be separated. A coup de grace is delivered by the cast and the setting: compared to the brilliant sequel, Persona 4 is much more intimate and warm and, once finished, intertwines with our personal memories as if that year passed in the small town of Inaba, which is the backdrop for the events told in the game. We already tested it.

serial killer

Persona 4: Golden: The focal point of the game is, as always, the school the heroes attend
Persona 4: Golden: The focal point of the game is, as always, the school the heroes attend

There are games with a certain charm, and sometimes unseen bonus that are unintentionally created by a particularly inspiring team. Persona 4 is undoubtedly one of these games. If with Persona 3, which has also reached these shores these days, the development team has reinvented the series to modernize it, then Persona 4 is the chapter that Atlus has used to perfect it. Here you’ll find all the features that made Persona 5 great: social bonds that turn friendships into new experience and powers, fast and fun turn-based combat, a soft background tone and of course that other Mephistophelean when inspired by David Lynch’s darkest, along with more music Shinto pop, you will take us on a trail A serial killer threatens the city.

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The guardian of Persona 4’s parallel world, accessed through the TV, is as always the skinny Igor, one of the few characters who is present in every game of the series. The official mascot of the game, the character that you will find in place of Morgana from Chapter 5, is the lovable and irresistible Teddy. But in general, it is really difficult to find a character who is not of the highest level: from the protagonist to the gruff Kanji Tatsumi, through all the girls in the group, but not forgetting the very cute Nanako (who will now repeat “Totti days especially since Junes! ), that of Persona 4 is as diverse as its close-knit cast.

The cast, however, can’t finish us either Inaba, this rural town that has been hit by the same economic crisis that has made many local towns desert, where young people are so busy dreaming of distant capitals that they don’t understand how important what is slowly fading around them: the small temple equally small and ancient legends, the distinctive river where you can go fishing and of course the beach Shichiri, the beach that is proposed here in the gold version will be the backdrop for exciting summer motorcycle trips that will take the heroes towards adulthood. Like all people, the fourth too The coming-of-age storyspread over just one year in the end will prove to be the most important of a lifetime.

Dojima apartments will make the city much warmer, where the hero will move at the beginning of the game, after his parents left on a long business trip away from Japan. Although smaller and less elaborate than Café Leblanc’s attic, our refuge in person 4 is much more welcoming, almost a veritable nest that shelters us from Increasingly heinous crimes that would threaten the credulity of the city. Finally, here we are in front of Yasugami High School which as a rule will act as the glue that will unite the heroes into an indomitable team of fighters.

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The usual waiter…

Persona 4: Golden: The battles are a bit more consistent than those offered by the sequel, but perhaps a little more interesting in some cases.
Persona 4: Golden: The battles are a bit more consistent than those offered by the sequel, but perhaps a little more interesting in some cases.

In terms of gameplay, Persona 4 is almost indistinguishable from its famous sequel except for the dungeons. In the fifth game, it’s split between actions, set in the subway, and the main, whose form is predetermined, while in Persona 4: Golden, it’s all procedural, and thus devoid of that characterization that would have made it more elaborate and interesting. It’s the only fly in the ointment, then expertly resolved in the next game, from an adventure that runs like clockwork, finally freeing from that age-old difficulty that brought you back in Persona 3, after a mistake, to the last minute, often too far, rescue.

In this new version we find a file Smoother graphicsbut not in more detail and some improvements that will make our raids more comfortable including a quick save system and the ability to select the difficulty level, in order to make things more difficult than the last time you played Persona 4 or to reset the proposed challenge from the battles, an excellent thing for those Who would like to just enjoy the plot.

Persona 4 Golden: All dungeons in this game are procedural, just like the secondary dungeons in Persona 5
Persona 4 Golden: All dungeons in this game are procedural, just like the secondary dungeons in Persona 5

A small and appreciated effort on Atlus’ part, however, in some ways it’s also a hit minimum. We didn’t get much more than that, it’s true, but the result is another version of Persona 4 Golden, and not that final, truly updated version by today’s standards that this game probably deserves.


Tested version Nintendo Switch

digital delivery

Nintendo eShop

Persona 4: Golden is a masterpiece with many years behind it. The graphic renewal is a double-edged sword that makes the picture at the same time more pleasant but also a little blurry, an effect that will be completely reset if you decide to play in the handheld mode that Persona 4: Golden was originally designed for, since you will remember being born in the beginning as PlayStation Vita exclusive. In short: the game remained from 9, but this conversion was done very much on autopilot.

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  • Person 4: Golden is… gold!
  • The music, the actors and the story are unforgettable
  • Finally, in Italian


  • Conversion without specific flashes
  • The graphics are a bit softer, but on the big screen it’s far from as sharp as we’d hoped

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