Half of the players don’t get past the first boss but it’s not the fault of the difficulty – Nerd4.life

Half of the players don’t get past the first boss but it’s not the fault of the difficulty – Nerd4.life

As we reported yesterday, about Half the players they bought elden ringthe gaming phenomenon at the moment, is also not defeated yet I gave up To the first “real” president. At first one might think that the fault lies in the game’s high challenge rate, as per FromSoftware tradition. But is it really so?

Undoubtedly, the difficulty of Elden Ring may intimidate some users, especially those who are approaching a soul-like person for the first time, but we suspect that this is the only factor that drives a user to give up a title in progress. Conversely, upon a more careful analysis, it is possible to discover that FromSoftware games in fact have an average completion rate in line with that of other games considered more “user-friendly”.

Let’s take other FromSoftware games as an example. According to the data of Steam achievements, in the Dark Souls competition, only about 40% of the players defeated the 4 Lords, which is the step needed to get to one of the two ends of the game. In Dark Souls 2, the least popular game in the series, only 38.1% of players saw the ending.

Now let’s take as an example a very successful game with a lot of difficulty that can be expanded at will like God of War. Do you know how many completed it? Only 42.9%. The Witcher 3? 24.4%. And again, Marvel’s Guardians of the Galaxy 37.5% and Doom Eternal 35.3%.

elden ring

We can move on, but the concept should be clear, although there are clear exceptions in between. All this to prove what?

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First, this is despite admiring the spirits of FromSoftware Famous difficulty, the person who should bring a “nobbi” to his knees (at least in the twisted minds of some players who are a little unsure of their skills) have average completion percentages similar or at least similar to “Games for the Masses”. This means that, in the depths of himself, not everyone is allowed to be afraid of too few deaths or of a particularly difficult boss.

The second point, which is a sore point, is that a large portion of gamers spend money to throw themselves recklessly into games that It will never be complete. Buy one, take a few hours, get bored and move on to the next new version or go back to the relaxed shores of the free-to-service sports/multiplayer/game that is generally organized in such a way that users are anxious for long periods of time.

Time constraints in an increasingly frenetic and stifling society, purchases made without in-depth product information or to follow current fashion, endless leaps and always encouraged with plentiful and attractive offers…we can discuss at length, maybe it will be the next day let’s talk about it.

Before leaving we ask you, have you ever given up on a game because it is so challenging?

Parliamone is a daily opinion column that provides a starting point for discussion on the news of the day, a small editorial written by a member of the editorial team but not necessarily the editorial line Multiplayer.it.

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