Cyberpunk 2077 on PS5 and Xbox Series X | S, between ray tracing and deceptive expectations – Nerd4.life

Cyberpunk 2077 movie It is finally available in PS5 And Xbox Series X | s With an original, the daughter of the much-anticipated next generation upgrade that was supposed to arrive last year and which has instead been delayed by CD Projekt RED for several months due to the timing needed to improve the work.

Among the 17.3 million copies of Cyberpunk 2077 sold, many players wanted to wait for this moment to start an adventure Fifth. in the great darkness night cityThe game was literally a mess on PS4 and Xbox One. After finding out how things were, some didn’t unpack the Blu-ray and left it in the drawer to wait for better days. This is in short.

Good , Expectations Were any of these users satisfied or betrayed? bragging too much ray tracingwhich visually elevates the experience on PC, is what we’ve imagined we’ll find implemented PlayStation 5 And the Xbox Series X? And what about the improvements made to the Xbox Series S version?

While the fog of enthusiasm for the sudden launch of the next generation upgrade is finally starting to emerge, it’s time to think about what Cyberpunk 2077 really is, but above all about what absolutely does not exist in the console world; Whether it is the current machines or the previous generation.


Cyberpunk 2077, official artwork

CD Projekt RED is an action RPG game from great narration depth Richly mingled with an open world full of things to do and see, and characters to know and discover. This type of interlacing is now a trademark of the Polish studio, which knows how to improve this type of structure.

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The developers have completely spared themselves in filling the campaign with dialogues, sequences and anything else useful to encourage our participation in hero events, in an effort to collect combat systemSkills and upgrades capable of supporting this facility with dignity.


Cyberpunk 2077, Johnny Selfhand
Cyberpunk 2077, Johnny Selfhand

And it’s true, this time around CD Projekt RED didn’t provide misinformation about what we should have expected from the next generation release of Cyberpunk 2077, but it certainly played with the jargon a bit. Among all the possible applications of ray tracing, moreover, the application related to shadows It’s probably the least exciting and tastes like sop.

Moreover, if you activate it, you have to go to the bottom 30 frames per second On paper it’s stable and consistent, but it gets spoiled by the input lag that makes it really hard to play. Much better at this point in performance mode A 60 frames per secondwhich makes the gameplay at least a lot more fun navigating the streets of Night City and during clashes.


Cyberpunk 2077, gunfight
Cyberpunk 2077, gunfight

It is well known that PS5 and Xbox Series X are primarily PCs and it is inevitable that the average player will encounter technical upgrades that require tweaking a value within the config file (RTX in shadows, resolution range with a new value, higher texture preset, and increased number of NPCs). ) Ask if it actually took a year to get these results.

Or if it is just the timing associated with fully implementing patch 1.5, with improvements to the overall experience, eliminating bugs and glitches, adding some content (see for example apartments), and in general, a clean that tastes like version 1.0 and will increase sales .

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Parliamone is a daily opinion column that provides a starting point for discussion on the news of the day, a small editorial written by a member of the editorial team but not necessarily the editorial line Multiplayer.it.

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