Starfield: Video comparing the game at native resolution, with FSR 2.0 and DLSS 3.5

Starfield: Video comparing the game at native resolution, with FSR 2.0 and DLSS 3.5

The issue of using AMD or NVIDIA graphics technologies Starfield It’s been around for some time, but we can finally get official feedback on the best solution now that the title is available and the first tweaks too, as this also shows Video comparison The game in original resolution and using AMD FSR 2.0 and NVIDIA DLSS 3.5.

As we previously learned before launch, Starfield is the champion of the technical partnership with AMD, which is why the game at launch supports AMD FSR technology but not NVIDIA’s DLSS, which has sparked great controversy given the spread of card graphics from the latter. company as well as the generally superior results they achieve using their technology.

We can therefore get a clearer idea of ​​the differences between these graphical solutions by watching the new video from ElAnalistaDeBits, which shows Starfield in the “smooth” version and with each Frame generation From AMD and NVIDIA.

The graphical differences are never easily seen, especially due to YouTube video compression, but the frame count graph seems to show a clear difference superiority than DLSS 3.5 in terms of frame generation, with much higher results in terms of fps and stability, as well as an overall lower workload on the GPU and CPU.

The comparison is also based on the free model of DLSS 3.5 support by LukeFZ NexusModswhich is a good alternative to the paid PureDark model.

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