Call of Duty Modern Warfare 3: Less than a year and a half of development and a lot of crunch, according to Bloomberg

Call of Duty Modern Warfare 3: Less than a year and a half of development and a lot of crunch, according to Bloomberg

A new report published by Bloomberg indicates that the development of… Call of duty modern warfare 3 He was It was completed in less than a year and a halfpractically less than half of the three years normally required to produce games in the series, with Developers who worked nights and weekends To meet deadlines imposed by Activision Blizzard.

According to Jason Schreier’s sources, these shortened development times would have happened precisely Compromising the final quality for the game and contributed to the negative reviews in the press of the single-player campaign (here are our dedicated specials), which as we know, among other things, is definitely shorter than previous Call of Duty games.

Reiterating what has been reported in recent months, Bloomberg reported that the game was actually born as an expansion for Modern Warfare 2. However, due to the postponement of another Call of Duty game scheduled for 2023, Activision Blizzard decided to make it a “temporary hiatus” To maintain the annual rhythm of the series and turn it into a full-fledged game thus leading to cumbersome production rhythms.

Sledgehammer Games feels betrayed by Activision

Some anonymous members of the Sleldgehammer Games staff, who also worked nights and weekends to complete development, felt Betrayed by Activision Blizzardas management promised that they would no longer have to undergo an intensive production cycle after the launch of their previous game, Call of Duty: Vanguard, which was apparently made under similar conditions.

The report goes on to explain that in the first months of the project’s life, the story was conceived as a single story Smaller scale spin-offs Modern Warfare, set in Mexico, is certainly easier to pull off with short development times. However, during the summer of last year, Activision Blizzard executives decided to reboot the story and asked Sledgehammer Games to create a direct sequel to Modern Warfare 2 centered around villain Vladimir Makarav. This essentially forced the team to start a new solo campaign in about 16 months.

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The developers also said they were frustrated with the handling of content by Infinity Ward, the Activision studio typically responsible for the Modern Warfare series, due to inefficiency in sharing feedback and sometimes forcing major and unwanted changes.

Obviously, this is unofficial information that should be taken with a pinch of salt, even if it comes from a head considered reliable like Bloomberg.

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