Between games and science, IEEE Transactions on Games talks about the sector

Between games and science, IEEE Transactions on Games talks about the sector

Taking a scientific approach to the world of video games can be interesting. In fact, behind topics like online multiplayer and deep learning, there are some unimportant aspects, which probably not many players pay much attention to. In this context, you may be interested in learning more IEEE Transactions on Games.

The latter is actually an IEEE publication edited by Georgios N. Yanakakis, Director of the Digital Games Institute, University of Malta Research Center. The aim of articles on IEEE Transactions in Games is to Deepening some mechanisms related to the world of video games.

So, as you can well imagine, these are not “classic readings”, but if you know a little English and want to deepen the publication, you will find everything in IEEE Xplorea database known to those who used to make it Research related to the world of information technology and beyond. In addition, you may also want to take a look at the file IEEE Transaction Site on Game Site.

Anyway, among the articles you might want to know more about is »Multiplayer Esports Predictor: Pro Match Live Prediction‘, where the interesting world of esports is analyzed in relation to Predict the outcome of the match. However, there are many: for example, “Playing with one’s feelings: a study of the emotional awareness of player experienceWhich deals with the emotional interaction between players.

In short, it is about An interesting approach to the gaming worldfor which we have seen fit to give space on these pages.

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