Unreal Engine 5 for the first time compared to PS5 and Xbox Series X | S.

Unreal Engine 5 for the first time compared to PS5 and Xbox Series X |  S.

The Matrix Awakens launches for free on PS5 and Xbox Series X | S. Held in conjunction with the Game Awards Show, it has provided a golden assist to all fans and experts in graphics and technologies: for the first time ever, it’s possible Compare Unreal Engine 5 on different next-gen consoles.

That’s exactly what the YouTube channel did ElAnalistaDeBits, comparing the graphics and frames of the gaming experience on PlayStation 5, Xbox Series X and Xbox Series S. So we found out that The Matrix Awakens gira a 1620p dinamici (average 1404 pixels) On both PlayStation 5 and Xbox Series X, with a dynamic resolution dropping to 1080p (with an average of 828p) on the S-series mini. In all three cases, Temporal Super Resolution technology is used to enhance the original resolution. The reference frame rate is always 30 fps: Fluidity during gameplay resonates in all consoles, with drops of up to 20 fps, but However, PS5 and Series S turned out to be a little more stable. During trims, the frame rate stabilizes at 24-25 fps across all three platforms.

Entrust the hypothetical engineering NanetteOn the other hand, global illumination and reflections are made possible by lumen: In both cases you can see qualitative mods right down to Xbox Series S. Character models, It turned out to be very realistic, similar to metahomeman, while the physical system depends on Mess. Loads last no more than 5 seconds on all consoles (Xbox Series S is the fastest by a few tenths of a second), plus there are no differences in texture quality. Judge yourself by looking at Video Analysis Attached at the top of this news.

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