NVIDIA announces DLSS 3.5 with Ray Tracing Reconstruction, which will be available this fall

NVIDIA announces DLSS 3.5 with Ray Tracing Reconstruction, which will be available this fall

nvidia Heralded the arrival of the next technology DLSS 3.5Planned this fall and featuring an app Ray tracing reconstructionan applied ray tracing system that can significantly improve image quality.

According to the company, Ray Tracing Reconstruction technology has been tested using The data is five times higher, in terms of volume, compared to what has been achieved so far with DLSS 3, which should guarantee superior results. This system aims to provide higher image quality than that produced by standard noise reduction techniques.

The solution offered by DLSS 3.5 includes more data from games and engine software, and is also able to recognize ray tracing effects, highlight pixels more clearly in case of temporary rebuilding, perform additional image cleaning, and is capable of Noise elimination.

A working example of DLSS 3.5

DLSS 3.5 in action in an example
DLSS 3.5 in action in an example

As can be seen in the above example, the technology in question also applies to ray tracing images, cleaning them for noise removal through various AI systems, which are capable of processing a much larger amount of data than even the DLSS 3 standard.

There is no exact release date for this update yet, but NVIDIA says that it plans to release a DLSS 3.5 update forFall 2023waiting for more accurate connections.

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